Labs

A space for unfinished ideas, quick tests, and technical discoveries.

This space is dedicated to technical and visual experiments — from procedural systems and shader prototypes to real-time interaction tests. These are not finished projects, but raw explorations where ideas are shaped, tested, and refined.

It All Starts with a Donut
There's no better way to begin this section than with the iconic Blender Guru donut. What makes this project so great is how a simple and well-defined concept can open the door to everything Blender has to offer, sparking curiosity, creativity, and the desire to keep growing and creating.
Even more impressive than the tools themselves is the incredible support from the community, and the fact that Blender is completely free and open source. So if you're reading this… what are you waiting for? Download it and start creating!

Experiments 2021–2025

These are a collection of technical experiments exploring different techniques to create interesting visual effects.

Parallax Trading Card
This was a fun and insightful exploration. After seeing several examples of the parallax trading card effect, I decided to recreate it myself. I gathered various resources and gradually built the effect, adding my own twist, including the animated background stars and reflection, both created entirely procedurally. Of course, it had to feature Dark Magician Girl, objectively the best card :)

Singularity
This effect was naturally inspired by the iconic explosion scene from the anime and manga Akira. I used simple shapes combined with various shader effects and geometry nodes. The buildings are procedurally generated and varied using geometry nodes, automatically avoiding the explosion zone. The central sphere uses animated noise to simulate a consuming singularity effect. Above all, this was a really fun and creative experiment.

Galaxy
This project was an interesting experiment to showcase the magic of shaders and some BSDF concepts. I started with a simple volume and, through a mix of node magic and math, generated a galaxy. The result becomes even more impressive when you realize it's just a lonely cube in the viewport.

Toon Glass Material
This experiment was created as a way to explore cartoon and anime-style effects in 3D. I was particularly interested in developing a glass material that could convincingly look hand-drawn in 2D rather than rendered in 3D. Through this process, I discovered a lot of potential that could be further developed for a larger project in the future.

Stylized Grass and Water
Continuing my exploration of stylized materials, this experiment focuses on grass generated using Geometry Nodes, combined with a shader that simulates the motion of wind. The water surface also features subtle movement, aiming to evoke a natural flowing effect.

In Motion
This section showcases various experiments that don’t fit into a specific technique or category, but rather explore concepts that could be applied to motion graphics. These pieces are the result of simply playing around in Blender’s sandbox and letting creativity lead the way.

Nodevember 2021

In this experiment, I challenged myself to create one animation or image per day throughout the month of November, using only nodes, whether through procedural geometry generation or material creation.

31 Days Challenge 2021

For 31 days, I took on the challenge of creating one render every day. It was a great exercise in learning how to work efficiently under time constraints while still aiming to produce the best possible result. Throughout the process, I developed techniques to improve my workflow and explored a wide variety of visual styles.