Daniel U. Arcos

Technical Artist

Procedural Generation

Art Tools

About me

Hi, I am Daniel! 👋

I’m a Technical Artist based in Vienna with 7 years of experience, primarily in the games industry, but with a strong interest in its wider applications — including virtual production, real-time cinematics, and interactive media.
I studied at SAE Vienna, focusing on programming, 3D modeling, and game design, and since then I’ve specialized in the technical side of digital content creation.
I’m passionate about everything related to Tech Art, especially procedural generation, real-time workflows, and tool development that bridges the gap between art and code. I love building systems that enhance both creativity and efficiency across production pipelines.
I specialize in Unreal Engine, Houdini, and Blender, and enjoy working at the intersection of visuals, logic, and automation to bring immersive, scalable experiences to life.

Beyond my work, I’m a big fan of anime, manga, and cosplay, I enjoy 3D printing for fun projects and tabletop miniatures, and I never miss a chance to play Dungeons & Dragons (even if my DM is always out to get me 🎲💀).